An animatic is usually a series of static pictures shown sequentially, one by one. The pictures in a simplified form depict keyframes of the film. This sequence of pictures helps to understand how a particular scene will look in motion and feel the timing of the scenes. Often, test dialogues and/or sound are superimposed on this sequence to make it clear how the picture works with the sound.
An animatic is mostly needed:
- to determine the timing (how much time is needed for each scene) in a future animation;
- sometimes to determine the composition of each scene, that is how will move the camera, characters, where they will stand relative to the camera and the ambient objects;
- for a very approximately planning of the appearance of future animation.
- for a definition of appearance of the future animation qualitative concepts (drawings) on which modellers will simulate 3D-models of characters and environments are used.
Thus, since the purpose of animatic is the demonstration of the timing, but not the quality/reliability of the picture, so all efforts will be made in this direction.
That is why an animatic for small projects (and sometimes for big ones) may resemble the following scene: a cube approaches a sphere, says something to it, a pyramid shows up, also says something. The end.
What we have to create an animatic:
- A finished script.
- Prepared dialogues (voice acting). If there is no voice acting, then record your own draft version so you can estimate the time needed for each dialogue.
- If you already have ready-made simulated characters or some objects of interaction, then you take them. If not, then simulate something similar.
- Minimal animation knowledge in Cinema 4d.
- Minimum knowledge of some kind of compositing program so that you can put together parts of the video and put on it an audio track with dialogues.
Based on materials http://3dyuriki.com/